What is your favourite map size overall? (Height by width)
Do you feel it's important to keep maps smaller than usual in the early game, while you have fewer high mobility units?
In early levels, do you want there to be more RNG than the rest of the game or less RNG than the rest of the game?
How much RNG do you want to have in your overall playthrough?
What would the ideal number of characters with critical strike on the enemy team be (on average, per chapter) be?
Do you feel that high damage, low accuracy weapons are fun to use, or frustrating? Both to play against, and to play with.
How do you feel about a classes that are high damage, low accuracy by it's very nature? If they were set to an even greater extreme, would you like them more or less?
How much terrain do you actively abuse while playing Fire Emblem?
You find yourself unable to beat a level on a nice day off from [INSERT RESPONSIBILITIES]. How many attempts do you give a map before giving up?
How do you feel about high risk recruitments/side quests/chests? Would the reward need to be "worth it" or would you do it for the sheer enjoyment?
What is the largest map you would see yourself playing? In terms of height/width as well as unit volume.
How many vulneraries do you drink before you think, "Jesus christ this is obnoxious."?
How often do you like to recruit characters? (#/chapter)
You can recruit any class of character as your second unit, what class of character would you want to choose?
Do you believe hidden items that make a level easier should be considered while balancing a level, or do you believe hidden items should be disregarded for the sake of those who did not find them?
Would you find it frustrating or intriguing to finish a Fire Emblem game only to realize you missed 20% of the game due to not exploring enough?